Your whole goal is basically to get explorers out in the wastes as long as possible. On the other hand, most of your good stuff comes from explorers, and the longer they are out there, the better stuff they find. Your whole vault can get wiped out and it's just a hiccup. Since you can just revive dwellers with caps, which are so plentiful as to be irrelevant after you get your vault established, incidents really don't matter much. Once your first room can kill a pack of deathclaws without stimpacks, then they are strong enough, and you can start giving any extra, awesome weapons to your explorers. The weapon workshop is a room that can be built with Fallout Shelter update 1.4. Give the best weapons to your vault defenders. Weapons SPECIAL None Rush reward None Assignable Dwellers 6 - one room Unlocked 22 base population The following is based on information from Fallout Shelter or Fallout Shelter Online. Because raider and especially deathclaw attacks can be quite deadly, shutting those down is more important than your explorer spending another hour in the wasteland before you recall them. In survival mode, dweller death is permanent, so you absolutely want to avoid that. I think this depends upon whether you are playing on survival mode or not. Pipe pistol ( hair trigger, heavy, scoped, auto, Little Brother).10mm pistol ( rusty, enhanced, hardened, armor piercing, Lone Wanderer).For PC/Launcher Version the save is in: DocumentsMy GamesFallout Shelter For Windows 10 Store version click here. 32 pistol ( rusty, enhanced, hardened, armor piercing, Wild Bill's Sidearm) First, go to this website to edit your save file values.
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